![]() ![]() Abbreviated from American Standard Code for Information Interchange, ASCII in this context refers to the visual style of Rogue, which was subsequently adopted by developers who used the simplistic aesthetic so they could concentrate on gameplay depth over artistic expression. However, while we've seen the unabated spread of roguelike mechanics into indie games and even fringe areas of the AAA space, we're also starting to see increasing numbers of games going back to the ASCII aesthetic that defined the first games in the genre. You could also argue that roguelike-inspired mechanics have flourished in tandem with the rise of indie games, and we regularly see their implementation thanks to the replayability and depth they can offer to game makers working with a strict budget who are looking to turn short and snappy experiences into something with more longevity. ![]() Over the last decade, however, we've started to see an increasing number of games that borrow one or two of the key traits that define the genre, mixing them up with other mechanics and genres to create hybrid experiences. The influence of this extremely niche sub-genre is huge, surprisingly so considering its humble origins and the difficulty offered by games that stick closely to the script and feature procedurally-generated worlds and permadeath. We've talked about roguelikes here at Gamereactor many times before. ![]()
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